The Chief's House contains Edicts that can be activated to grant different benefits to your town. Each Edict costs Contentment points «
». These points are earned when your Survivors are working or can be purchased with Diamonds.
Urgent MobilizationForce survivors at all worksites to work for 48 hours (Survivor Time), -10 Mood for all Survivors.
Cooldown: 8h (Real Time)
Cost:
50,000
Rush JobGives 5 days' worth of resources from all worksites (Survivor Time).
Cooldown: 24h (Real Time)
Cost:
150,000
Comprehensive CareHeals all sick Survivors in the City.
Cooldown: 4h (Real Time)
Cost:
150,000
Double TimeAccelerates new building construction or new upgrades in the City by 20% starting in the next 5 minutes.
Cooldown: 23h (Real Time)
Cost:
800,000
Productivity Day+100% Output across all resource worksites for 24 hours (Survivor Time), -10 Mood for all Survivors.
Cooldown: 12h (Real Time)
Cost:
50,000
Festivities+50 Mood and +30 Comfort during a Day of City festivities (Survivor Time).
Cooldown: 24h (Real Time)
Cost:
50,000