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Chief’s House

Description

The Chief's House contains Edicts that can be activated to grant different benefits to your town. Each Edict costs Contentment points « contentment ». These points are earned when your Survivors are working or can be purchased with Diamonds.





Urgent Mobilization Icon Urgent Mobilization

Force survivors at all worksites to work for 48 hours (Survivor Time), -10 Mood for all Survivors.



Cooldown: 8h (Real Time)

Cost: Contentment 50,000





Rush Job Icon Rush Job

Gives 5 days' worth of resources from all worksites (Survivor Time).



Cooldown: 24h (Real Time)

Cost: Contentment 150,000





Comprehensive Care Icon Comprehensive Care

Heals all sick Survivors in the City.



Cooldown: 4h (Real Time)

Cost: Contentment 150,000





Double Time Icon Double Time

Accelerates new building construction or new upgrades in the City by 20% starting in the next 5 minutes.



Cooldown: 23h (Real Time)

Cost: Contentment 800,000





Productivity Day Icon Productivity Day

+100% Output across all resource worksites for 24 hours (Survivor Time), -10 Mood for all Survivors.



Cooldown: 12h (Real Time)

Cost: Contentment 50,000





Festivities Icon Festivities

+50 Mood and +30 Comfort during a Day of City festivities (Survivor Time).



Cooldown: 24h (Real Time)

Cost: Contentment 50,000






💡 Tip: Combining Urgent Mobilization with Productivity Day is an excellent strategy to quickly boost your resource supply. Just remember to activate Festivities afterward to restore your Survivors’ Mood and Comfort.