Sunfire Castle
Description
Sunfire Castle
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Summary 
How it works
- Introduction
- During SvS
Castle Battle
- Strategy
- Rewards
- Tips
President and Appointments- President’s Assets
- Nominations
- Skills
- Victory Conditions :
- The Alliance that holds the Sunfire Castle for 2.5 consecutive hours wins.
- If no Alliance holds it for 2.5 consecutive hours, the Alliance that held it the longest wins.
Strategic Point
- Turret Control :
- The longer you control the turret, the stronger its attack becomes, posing a greater threat to Sunfire Castle defenders.
Leadership and Appointments
- Winning Alliance Leadership :
- The leader of the winning alliance can appoint any alliance member as President within the first 10 hours.
- If no appointment is made, the Alliance Leader becomes President.
- If the previous President is a member of the winning alliance, they will be re-elected automatically.
Preparation and Teleportation
- City Teleportation :
- All Cities within the Sunfire Castle Alert Zone are randomly Teleported 2 hours before the event.
- To join the battle, you can Teleport your city to the Alert Zone or attack from outside the Alert Zone from 1 hour before the event until it ends.
- Teleporting to the Alert Zone deactivates any active Shield, which cannot be reactivated.
- This technique is very effective because the opponent will have a lot of trouble reinforcing the castle between the two rallies if they are well executed
Points Rewards :
The number of points required and the number of rewards depending on the age of your server and the level of your boiler (F30- or F30+)For example on Gen6 and 7 servers with an F30+, there were 8 charm design and 45 guide per levelMost of the time, you will gain the majority of your points by injuring your troops, one of the most effective techniques is to attack solo or in rally an enemy turret in a loop while healing your troops with a known technique, batch healing :
It consists of healing your troops in small quantities to take advantage of allies' aid, the more players connected, the more you can do it in large chunks to go faster. This technique is very effective but also very costly in resources to heal your troops, it is therefore important to set a point objective or a limit if this technique is very effective in your alliance
Here are the 6 ministers that can be obtained, each has different boosts and a boosted version with the supreme president :
- Vice President : +10% Research Speed, Construction Speed and Training Speed / Boosted Version : +15%
- Minister of Interior : +80% Resource Production Speed, The power to appoint and remove offcials in the President’s place. / Boosted Version : +120%
- Minister of Health : +100% Healing Speed , +5000 Infirmary Capacity / Boosted Version : +150%, +7500
- Minister of Defense : +10% Troop’s Lethality / Boosted Version : +15%
- Minister of Strategy : +5% Troop’s Attack, +2500 Deployment Capacity / Boosted Version : +8%, +3750
- Minister of Education : + 50% Training Speed, +200 Training Capacity / Boosted Version : +75%, +300
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